SceneCity 0.9.1 (January 25, 2017)

  • Updated for Blender 2.78
  • Several bugs fixed

SceneCity 1.1

December 14, 2016

SceneTerrain 0.9

September 16, 2016

Roadmap for 1.x

Features with a good chance to be added in the 1.x development cycle

  • roads of different widths: highways down to 1 or 2 lane roads
  • several transportation networks: roads + railways
  • townsfolks and cars
  • larger cities with different zones: industrial, commercial, residential
  • better support for night scenes
  • better export for Unity
  • more natural default trees density
  • more natural beaches
  • use of Blender's microdisplacement
  • better export for Unity
  • easy rotation of skies
  • adding your own skies easily in the library
  • more environments and times of the day

Long term goals

Features I'm thinking about, but which may or may not be included

  • free version for SceneCity and SceneTerrain
  • OSM support
  • curved roads
  • non-destructive and visual city generation
  • spatial control of any generation parameter: building types, height etc...
  • node-based building generation

SceneSkies 0.9 (May 11, 2016)

Added 4 new skies, including 1 free. These 4 are aerial shots, with the camera high above the ground, and surrounding mountains in the distance. Weather conditions are clear and hazy, both at noon and dusk. Free sky is clear noon.

Updated for Blender 2.77

SceneCity 1.0 (April 15, 2016)

v0.9 (November 19, 2015)

v0.8 (July 24, 2015)

v0.7 (December 10, 2014)


Canceled due to a very bad design direction.

v0.5 (October 31, 2011)

v0.2 (2009)

I was looking for feedback, so that was the first public release.

v0.1 (2009)

Started as a personal project both for study and generating large cities for a short movie.

SceneCity is made by myself, Arnaud Couturier, developer and artist. I'm French and live in New Caledonia, in the Pacific Ocean near Australia. I love digital art, 3d, and video games.

I've been programming since college in 2003, using Blender since 2004, and Unity since 2010.

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